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Category: Game Development
Developement cost and time for a game similiar to RuneScape classic?

Hello,

I am wondering how long it would take to develop a game similiar to RuneScape classic, and how much it would cost me if I hired programmers to do the project?

Would a budget of 100K be enough? If some experienced java programmers that are familiar with runescape classic could give me their opinions, I would appreciate it.

Thanks!

I am almost 100% sure that Runescape is developed in Director. Sure it may use Javascript, but based on the game I would say shockwave is what they used for the engine. If I remember correctly the guys who built runscape were just 2 brothers who built it for fun. 100k for a game like runescape, ha no way. The only money that game needs is for servers and maybe staff if they even have any.

Truth be told, you could build a online multiplayer game in flash (wouldnt be 3d) for relitively cheap. You could do director for 3d, but I wouldnt suggest it.

I would have to disagree a bit with Prime. The servers and bandwith alone needed to run a game like runescape would be fairly costly. The time spent to plan, design and develope a game like that would also cost quite a bit (if you had professional game developers tahts probably easy $50-$75 bucks a hour). Then you need tech support, advertising, the whole shebang. In theory you might be able to do it for 100G It really depends what you are looking for as an end result. if it's just for you and your buddies to mess around with online you could do it for much cheaper. If you planto rival runescape... plan on spending some big $$$

i have learned over the years that if you look hard and long enough you can find what you need for free. i like your idea and im hoping to tone my game devolpment skills up to a lvl in wich i can make a game like rsc except with more creativity and a darker background

i have learned over the years that if you look hard and long enough you can find what you need for free. i like your idea and im hoping to tone my game devolpment skills up to a lvl in wich i can make a game like rsc except with more creativity and a darker background

Sure, I guess in 80 years of searching, I'll be able to get that PowerMac G5 for free.

Probably five years.

Henry David Thoreau does software development... and by living off the land he means recycling manufactured building materials ... :-\

it all depends on your sources in the world the only thing thatmay take some time is getting enough bandwith to host it. but that won't cost that much so all i suggest is getting a part time job at mcdonalds :D :chomp: :trockon: :tntworth:

Wow 100k, i never realized these games can go up to that much! wow...

sry off topic, but amazed me.

Wow 100k, i never realized these games can go up to that much! wow...

sry off topic, but amazed me.

Thats relativly cheap these days, some games run into the millions, the most expensive one I've heard of had development costs of 40 million (halo 2), this wasnt an online game though it can be played online. Linky (http://arstechnica.com/articles/paedia/hardware/crossplatform.ars/2)

Displeaser

Wow 100k, i never realized these games can go up to that much! wow...

sry off topic, but amazed me.
here is a post that pretty much explains the costs of some of the bigger mmorpgs out there pretty well
check it out (http://vnboards.ign.com/Message.aspx?topic=91611124&replies=16)

When I was working in the games industry a decade ago, the cost of a commercial single player game was several million (pounds or dollars) - it typically took a team of a dozen or so programmers and artists working full time for one to two years to develop. Salaries have increased substantially since then, as has the power of computers, so the trend is for games to get bigger and more complex. I have heard of large games with 50+ developers and costs in the tens of millions (someone has already mentioned Halo). However the rise of third-party middleware (3D engines, physics engines, AI engines) can help keep the cost down since developers can concentrate on the game logic rather than building infrastructure.

However for a MMORG than is only half the story. You also need to add the cost of running the servers and maintaining the game world. This can run into thousands (or tens of thousands) per month.

There are games that buck this trend - open source games written by a group of enthusiasts, using open source tools. However it is rare for these to come close to the standard and compexity of commercial games.

Dave

great link


here is a post that pretty much explains the costs of some of the bigger mmorpgs out there pretty well
check it out (http://vnboards.ign.com/Message.aspx?topic=91611124&replies=16)

I am almost 100% sure that Runescape is developed in Director. Sure it may use Javascript, but based on the game I would say shockwave is what they used for the engine. If I remember correctly the guys who built runscape were just 2 brothers who built it for fun. 100k for a game like runescape, ha no way. The only money that game needs is for servers and maybe staff if they even have any.

Truth be told, you could build a online multiplayer game in flash (wouldnt be 3d) for relitively cheap. You could do director for 3d, but I wouldnt suggest it.

Runescape is developed in Java, and they have over a million lines of code of their 'own' language called RuneScript.

Its not so much the development of the game that will cost you, its getting people to play it!

I have the source code for both runescape classic and runescape 2 (3d)
it is just regular command line javascript.

couold you send me the codes for rs and mabey rs2?

i really want to learn how to make a game like this

couold you send me the codes for rs and mabey rs2?

i really want to learn how to make a game like this

He doesn't really have the code to those games. Either that or he doesn't know what JavaScript really is. In order to get the Java class files, Java jar files, and whatever else may be included, you will need to load Runescape in your browser (the game, not just the website). When you see that red bar going across the screen and under it there is a description of what it is currently doing, Java files are being transfered to your computer. I once knew where they were transfered to in a Windows environment, I no longer know where they are put. I'm pretty sure it was in your WINDOWS directory something, possibly even in the system32 directory. It may also be possible to manipulate the Java Runtime tools on your computer in order to aide you in your quest for obtaining the code to the game.

You will need some kind of a Java decompiler in order to retrieve the code for the game. Looking at the code will not help you understand anything at all. It will cause you to become even more confused that you were when you first began. It would also be too difficult to follow. Also, keep in mind that the code you do have access to is only the client code. All of the server code is located on Runescape servers and you have absolutely no method of obtaining it.

i know ther is a way as there is private servers that have all of the game code that people play. they are in no way actaully conected to the actual game servers so what you do in there doesnt affect the actual game. I just want to have to decompilied files and all of the .jag files for runescape classic to see how it was made and how the graphics are made and what programs i could use to make a similar game

i know ther is a way as there is private servers that have all of the game code that people play. they are in no way actaully conected to the actual game servers so what you do in there doesnt affect the actual game. I just want to have to decompilied files and all of the .jag files for runescape classic to see how it was made and how the graphics are made and what programs i could use to make a similar game

You can get the Runescape Classic files via the same way as you can with Runescape 2.

Those private servers are separate implementations of the Runescape server. Someone retrieved the code to the client and then wrote code for a server that simply corresponded with it. They couldn't get the actual server code and they don't need it anyways. Looking at those Java files will NOT help you at all. No offense, but I already know that you have no clue whatsoever as to how any of this works. By looking at a highly advanced system's code you will only become more confused and less will make sense and in the end you will probably resort to "source ripping" as many have in the past. I explained this in my previous post; read it and do not be ignorant.

I'm sure there is probably some copyright pertaining to the use of their code. If you were to write a "similar game" to that of Runescape, problems could arise and I know you wouldn't want to be involved in that.

i already have some knowledge of java. I just want to see how the connected each file through the client to each user and how it is saved and much more. Is that too much to ask? I dont want another lecture on ethics or what i wont be able to understand because you dont actually know me. I just wanted to learn some more about this game. So if anybody has these files decompiled plese let me know.










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